@startuml
sprite $my_location [48x48/16] {
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}


!define MATERIAL_MY_LOCATION(_alias) ENTITY(rectangle,black,my_location,_alias,MATERIAL MY_LOCATION)
!define MATERIAL_MY_LOCATION(_alias, _label) ENTITY(rectangle,black,my_location,_label, _alias,MATERIAL MY_LOCATION)
!define MATERIAL_MY_LOCATION(_alias, _label, _shape) ENTITY(_shape,black,my_location,_label, _alias,MATERIAL MY_LOCATION)
!define MATERIAL_MY_LOCATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,my_location,_label, _alias,MATERIAL MY_LOCATION)
skinparam folderBackgroundColor<<MATERIAL MY_LOCATION>> White
@enduml